Showing posts with label research. Show all posts
Showing posts with label research. Show all posts

Wednesday, April 12, 2017

Law and Chaos



“The Weird of the White Wolf,” The Elric Saga, Vol. I, Michael Moorcock

“Despairingly, sometimes, I seek the comfort of a benign God, Shaarilla. My mind goes out, lying awake at night, searching through black barrenness for something—anything—which will take me to it, warm me, protect me, tell me that there is order in the chaotic tumble of the universe; that it is consistent, this precision of the planets, not simply a brief, bright spark of sanity in an eternity of malevolent anarchy.” (315)

“Without some confirmation of the order of things, my only comfort is to accept the anarchy. This way, I can revel in chaos and know, without fear, that we are all doomed from the start—that our brief existence is both meaningless and damned. I can accept, then, that we are more than forsaken, because there was never anything there to forsake us. I have weighed the proof, Shaarilla, and must believe that anarchy prevails, in spite of all the laws which seemingly govern our actions, or sorcery, our logic. I see only the chaos in the world. If the Book we seek tells me otherwise, then I shall gladly believe it. Until then, I will put my trust only in my sword and myself.” (316)

“Know you not that two forces govern the world—fighting an eternal battle?” Elric replied. “Law and Chaos. The upholders of Chaos state that in such a world as they rule, all things are possible. Opponents of Chaos—those who ally themselves with the forces of Law—say that without law nothing material is possible.


“Some stand apart, believing that a balance between the two is the proper state of things, but we cannot.” (329)


Thursday, January 15, 2015

Thoughts on Research (and Some Other Nonsense)

I’m currently working on a Victorian-inspired campaign setting. I know, there are like at least—and this is just a rough guesstimate (not even a precise guesstimate)—forty eight thousand of these out there already. Why make another one? I’ll get into that later. But right now I want to talk about research.

I studied a lot of 19th century British literature (not just Victorian) in grad school, even published a paper, so I’m having no problem finding source material. I’m going as far back as the Romantic era, Coleridge in particular, since Gothic literature continued to influence poets and artists up to the turn of the 20th century. Poe’s in there, too, and all of the French poets he inspired, and Marx’s Capital (lots of vampires and werewolves and ghosts in control of the arcane constructs that are colonizing humanity); I’ve been reading everything from Charlotte Elizabeth Tonna to China Miéville.
I’ve got about 30 books, articles, poems, and films in my “Appendix N” right now. It’s like writing my thesis all over again, and it’s easy to get bogged down, or just to get so into reading and learning and absorbing information, that I never get around to actually writing. So here’s what I’m doing about it: I read a source, I take some notes, and then I don’t look back at it again.

I’m trying to keep the research at arm’s length for a few reasons. Most practically, constantly referring back to what I’ve read means I’m not writing. But I also don’t want to just put a fantasy paintjob on the Victorian era, faithfully reproducing historical details in D&D terms. What I want is to get a feel for the time and to capture the major themes without just doing “Fantasy London” or whatever. I have zero interest in steampunk; my interest lies more along the lines of the use of Gothic aesthetic figures as a way to describe and come to terms with the new social and economic order taking shape in this era. Hopefully this approach will result in a game more interesting than gears on a corset and goggles on a top hat, but steers clear of a super serious, not-your-grandma’s, grim’n’gritty reflection on class struggle, slavery, imperialism, and patriarchy.  It’ll be pretentious1, how could it not be, I’m making it, but shit, I like games that let you go into a cave and kill everything and not have to think about the orc babies.

So anyway, the research I’m doing will help me get into the thematic space I need to be in to write this thing, but I don’t want to be shackled to notions of historical accuracy, so once I’ve read something, I’m not going back to it.  I have to remind myself that this isn’t scholarship; it’s a game.

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1. Pretentious, like having footnotes in a blog post. Reminds me of this classic from Jeff Rients. God, I can’t believe that post is almost a decade old.