Vampire Muse
Medium humanoid,
neutral evil
AC:
12
HP:
54 (8d8+16)
STR 10 DEX 12 CON 14 INT 14 WIS 16 CHA 18
Saving Throws: Int
+6, Cha +8
Resistance:
Cannot be charmed
Skills: Perception
+7, History (art) +9, Persuasion +8
Languages:
Common, Elven (or the dominant artistic language for a particular culture)
Innate
Spellcasting:
2/day: charm
person, energy form, misty step
1/day: Visceral
art
Actions:
Mind blast:
recharge 6. DC 15 Intelligence save or take 22 (4d8+4) damage.
Slam:
Melee weapon attack, +4 to hit, 2d8+4 bludgeoning damage. While in ethereal
form, the Vampire Muse can strike out with a wispy tendril up to 10’ long that
affects both corporeal and noncorporeal beings.
The pen of the poet, the brush of the painter, the
chisel of the sculptor, the voice of the singer: the acts of creation of great
artists release arcane energy into the world. There are beings that feed off
of this energy. They are called Vampire Muses.
Vampire Muses are aesthetes with a great appreciation
for beauty in all its forms. Their charisma allows them to easily forge
relationships with young artists who are still full of potential and eager to
prove themselves.
Vampire Muses usually reject overt violence, but if
attacked, defend themselves with their mind blast, use their energy form ability, and try escape the
confrontation.
Visceral Art: With
a touch, the Vampire Muse unlocks the target’s latent artistic potential. Establishing
contact takes one round. The target does not make a saving throw if he
willingly submitted to the Vampire Muse’s touch, and the Vampire Muse cannot
use this ability on a creature against its will. As the target creates its work
of art, the Vampire Muse surreptitiously saps the target of his power. As the
target’s magnum opus pours from the his pen, the Vampire Muse draws sustenance from
the target’s mind. Roll on the following table each day that the target is
under the spell to determine the spell’s effects:
Roll (d8) Effect
1
Target
loses 1d4 points of Intelligence
2
Target
loses 1d4 points of Constitution
3-5 Target
loses 1d4 point of Charisma
6
Target loses 1d4 maximum
hit points
7
Target
takes 1d6 psychic damage from pushing too hard
8
No effect
While in the visceral
art trance, the target will actually be creating his finest work of art; it
is not a trick or an illusion. The target can see the results. The target does
not, however, realize that he is slowly being drained of life until the effects
become obvious to him. At the end of each day that the target suffers a negative
effect, roll a DC25 perception check. On a successful check, the target may then
roll a DC18 Charisma save to break the spell. If the target’s Charisma,
Constitution, maximum hit points fall to zero, the target dies. If the spell is broken while the target is
still alive, the target regains any lost ability scores and maximum hit points.
Onaya: They all
died in the end...but look what I gave them in return: immortality. Their names
will live forever because of me.
One thing though: “Vampire Muse” isn’t a very cool
name. Aesthetic Enervator? No. Art Sucker? Nope. Poiesophage? Ehhhh.
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